I have worked professionally in video games since 2007. My work has been a mix of marketing, production, operations, corporate branding, company culture/HR, QA, social media and community management across AAA and indie, console, PC, mobile and VR.

Year: 2007
Platform: Xbox 360
Studio: THQ
Role: QA Tester

Year: 2007
Platforms: Xbox 360, PlayStation 2
Studio: THQ
Role: QA Tester

Year: 2007
Platform: Xbox Live Arcade
Studio: THQ
Role: QA Tester

Year: 2008
Platform: Xbox 360
Studio: THQ
Role: QA Tester

Year: 2011
Platform: PlayStation 3
Studio: Insomniac Games
Role: TRC QA Tester

Year: 2011
Platform: PlayStation 3
Studio: Insomniac Games
Role: TRC QA Tester

Year: 2014
Platform: PC
Studio: WhiteMoon Dreams
Role: Producer, Marketing

Year: 2017
Platform: PSVR
Studio: WhiteMoon Dreams
Role: Marketing

Year: 2021
Platform: PC VR
Studio: Manic Machine
Role: Producer, Marketing

Year: 2021
Platforms: PC, Nintendo Switch
Studio: Akupara Games/Rogue Snail
Role: Producer

Year: 2021
Platforms: PC, Nintendo Switch
Studio: Akupara Games/Queen Bee Games
Role: Producer

Year: 2021
Platforms: PC, Nintendo Switch, Xbox One, Xbox X|S, PlayStation 4/5, Stadia, Android, iOS
Studio: Akupara Games/Spooky Doorway
Role: Senior Producer

Year: 2021
Platforms: PC, Nintendo Switch, Xbox One, Xbox X|S, PlayStation 4/5, Stadia, Android, iOS
Studio: Akupara Games/Spooky Doorway
Role: Senior Producer

Year: 2021
Platforms: PC, Nintendo Switch, Xbox One, Xbox X|S, PlayStation 4/5, Stadia
Studio: Akupara Games/Clover Bite Studios
Role: Senior Producer

Year: 2021
Platform: PC
Studio: Akupara Games/Skullbot Games
Role: Senior Producer

Year: 2022
Platforms: PC, Nintendo Switch
Studio: Akupara Games/Silver Lining Studio
Role: Senior Producer

Year: 2022
Platform: PC
Studio: Akupara Games/Curious Fate
Role: Senior Producer

Year: 2022
Platforms: PC, Nintendo Switch, Xbox One, Xbox X|S, PlayStation 4/5
Studio: Cold Iron Studios
Role: Senior Producer, Marketing

Year: 2023
Platforms: PC, Nintendo Switch, Xbox One, Xbox X|S, PlayStation 4/5
Studio: Cold Iron Studios
Role: Senior Producer, Marketing

Year: 2022-2024
Platforms: PC, Nintendo Switch, Android, iOS
Studio: Akupara Games/Oscar Brittain
Role: Head of Production (on mobile ports)

Year: 2023-2004
Platforms: PC, Nintendo Switch, Android, iOS
Studio: Akupara Games/Dusklight Games
Role: Head of Production (on mobile ports)

Year: 2025
Platforms: PC, Nintendo Switch, Xbox One, Xbox X|S, PlayStation 4/5
Studio: Akupara Games/Videocult
Role: Head of Production (on Rain World: The Watcher)

Year: 2024
Platform: PC, Xbox One, Xbox X|S, PlayStation 4/5
Studio: Akupara Games/Paul Hart & Lee Williams
Role: Head of Production

Year: 2023-2024
Platform: PC, Nintendo Switch, Xbox, PlayStation 4/5, Android, iOS
Studio: Akupara Games/Tmesis Studio
Role: Head of Production (on console and mobile ports)

Year: 2023-2024
Platforms: PC, Nintendo Switch, Xbox One, Xbox X|S, PlayStation 4/5
Studio: Akupara Games/Little Leo Games
Role: Head of Production (on console ports)

Year: 2024
Platforms: PC VR, MetaQuest
Studio: Akupara Games
Role: Head of Production

Year: 2024
Platforms: PC, Nintendo Switch, Xbox One, Xbox X|S, PlayStation 4/5
Studio: Akupara Games/Square Husky
Role: Head of Production

Year: 2021-2024
Platforms: PC, Nintendo Switch, Xbox One, Xbox X|S, PlayStation 4/5
Studio: Akupara Games/Nifflas
Role: Head of Production (on console ports)

Year: 2024-2025
Platform: PC, Nintendo Switch, Xbox One, Xbox X|S, PlayStation 4/5
Studio: Akupara Games/ à la mode games
Role: Head of Production

Year: 2025
Platforms: PC, Nintendo Switch, Xbox One, Xbox X|S, PlayStation 4/5
Studio: Akupara Games/Party for Introverts
Role: Head of Production

Year: 2025
Platform: PC
Studio: Akupara Games/Bozo Attila Bertold
Role: Head of Production

Year: 2025
Platform: PC
Studio: Akupara Games/Oscar Brittain
Role: Head of Production

Year: 2025
Platform: PC, Nintendo Switch, Xbox One, Xbox X|S, PlayStation 4/5
Studio: Akupara Games/Studio Hybrid
Role: COO

Year: Unreleased
Platform: PC
Studio: Akupara Games/Videocult
Role: COO

Year: Unreleased
Platform: PC, Xbox One, Xbox X|S
Studio: Akupara Games/Moonlight Kids
Role: COO

Year: Unreleased
Platform: PC
Studio: Akupara Games/futureheritageplan
Role: COO

Year: 2016
Platform: PC
Studio: Akupara Games/Joe Richardson
Role: COO

Year: 2017
Platform: PC
Studio: Akupara Games/Joe Richardson
Role: COO

Year: 2020
Platform: PC, Xbox One, Xbox X|S
Studio: Akupara Games/Joe Richardson
Role: COO

Year: 2024
Platform: PC
Studio: Akupara Games/Joe Richardson
Role: COO

Year: 2017
Platform: PC
Studio: Akupara Games/Jeremy Couillard
Role: COO

Year: 2019
Platform: PC
Studio: Akupara Games/Jeremy Couillard
Role: COO

Year: 2020
Platform: PC
Studio: Akupara Games/Jeremy Couillard
Role: COO

Year: 2021
Platform: PC
Studio: Akupara Games/Jeremy Couillard
Role: COO

Year: 2023
Platform: PC
Studio: Akupara Games/Jeremy Couillard
Role: COO

Year: Unreleased
Platform: PC
Studio: Akupara Games/Studio Hybrid
Role: COO

Year: Unreleased
Platform: PC
Studio: Akupara Games/Triple Topping Games
Role: COO

Year: Unreleased
Platform: PC
Studio: Akupara Games/Mango Factory
Role: COO

Year: Unreleased
Platform: PC, Xbox One, Xbox X|S
Studio: AMGI Studios
Role: Advisor

Year: Unreleased
Platform: PC
Studio: Endless Adventures
Role: Advisor

Year: 2018 (Unreleased)
Platform: PC
Studio: WhiteMoon Dreams
Role: Producer

Year: 2019 (Unreleased)
Platform: PC
Studio: Akupara Games
Role: Producer

Year: 2020 (Unreleased)
Platform: PC
Studio: Akupara Games
Role: Creative Director, Producer

Year: 2020 (Unreleased)
Platforms: iOS, Android
Studio: Akupara Games/Look Left Productions
Role: Producer

Year: 2020
Platform: PC
Studio: Akupara Games/Trainwreck Studios
Role: Producer

Year: 2000 (Unreleased)
Platform: PC
Studio: Akupara Games/Snack Bar Studios
Role: Producer

Year: 2020
Platform: PC
Studio: Akupara Games/Puuba
Role: Art Producer

Year: 2021
Platform: PC
Studio: Akupara Games
Role: Creative Director, Producer, Video Editor

Year: 2022
Platform: PC
Studio: Akupara Games
Role: Creative Director, Producer
We talk about different player motivation models, the product adoption curve, product design, marketing funnels and the unique challenges presented by live service multiplayer products. The intent is not to overwhelm, incapacitate or undermine developers when it comes to their product, but instead to provide a player-focused framework for decision-making.
Friday morning fireside chat with John O’Connell and Alyssa Kollgaard, Founder of Publisher Pathfinder and COO of Akupara Games. John and Alyssa discussed her experiences bringing games to players and how an independent spirit and her expertise across development, discovery and distribution impact day-to-day decision making, deal terms, and building long term relationships.
Panel talk with Finji Studios, Seattle Indies and Devolver Digital, focused on Indie Publishing.
CYSTEM is a program that aims to empower underrepresented students at graduate levels at 3 top tier gaming schools in the US: New York University, University of Southern California, and Carnegie Mellon.

Publisher Pathfinder is a website created to empower developers to find a way to make their games a reality through an extensive database of publishers, gaming funds, and contacts within the industry.
This unique (and free) platform is designed as a retro-style, point and click text adventure, providing a fun and engaging way to navigate the complex world of game funding and publishing.
Built with the same meticulous, metrics-obsessed mindset that today’s game business demands, Publisher Pathfinder allows developers to make informed decisions without endless cold-calls and guesswork. Heavily endorsed by industry leaders such as Offbrand Games, Whitethorn Digital, and Forklift Interactive, this tool was developed to empower developers with options for bringing their titles to life.

Algorithmically, Publisher Pathfinder takes users' inputs, based on their needs, and eventually presents them with options from a highly curated, verified, and tagged list that continues to grow over time. There are plans to expand the site's features, including a searchable version of the database for convenience.

The website also features a robust resources section - a comprehensive collection of financing, funding, and publishing resources to give developers additional direction on next steps, wherever they are on their journey. Akupara Games’ primary pillar, “indie 4 indies,” is the backbone of the website - helping developers achieve their goals and providing no-strings support.
“Publisher Pathfinder is the result of months of work compiling and checking publisher resources.“ - Lewis Packwood
“An interactive application that arms developers with tools, insights, and structure to bring their indie titles to life, in a fun, choose-your-path game wrapper.“ - GamesPress
Examples of work tied to production, process and pipeline, creative direction, company culture, DEI and accessibility efforts, corporate branding, marketing and company organization and operations.
DevGAMM Talk - Why Players Stay (Or Leave), And What To Do A
Download PDFMy Pet Hooligan - Brand Assessment
Download PDFMy Pet Hooligan - Go To Market
Download PDFBlue Skreen of Death - Game Jam Pitch Deck
Download PDFUSC Student Talk - What Publishers Look For
Download PDFCold Iron Marketing Team 2022 Year in Review
Download PDFCold Iron DE&I Internal Assessment
Download PDFCopyright © 2025 Alyssa Kollgaard - All Rights Reserved.
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